Idle Remorse

Review: Wacky Blasters

Review: Wacky Blasters
Publisher: Golden
Year: 1990
Tagline: The Game That Will Blow You Away!

Wacky Blasters cover

how we met

Oh, it was a fine day. This was also up there in terms of how embarrassed I was in a single purchase. You see, I live near a small town that I do not visit often and when I do, I visit its only thrift shop even less frequently. The first time I decided to peruse their board game section it was a treasure trove! I think I bought six or eight games that day, and Wacky Blasters was among them. It was huge and old and weird and $3.

how it plays

The Wacky Blasters box has a handy illustration explaining gameplay.

Hand holding a blaster showing air blowing out its nose

Any questions?

Really the only thing to add here is that the game comes with a die that you roll. If you roll one through five that indicates how many times you can squeeze your Wacky Blaster with the ultimate goal of moving your puffball upward and onward to Puffball Peak. If you roll the Wacky Blaster icon (for us a six because the game was missing the die) then you can use one squeeze to send an opponent backward.

That’s pretty much it. If your puffball leaves the board then you start over at Puffball Patch, the start of play. The board contains several pitfalls and traps for your puffball. You can take any shortcuts you want. Just puff. Always be puffing. Puff forever!

Close up of board showing dips and other hazards

A close up to show some of the traps on your path, some of them suspiciously puffball shaped

how it went

The game comes with three puffballs for each color, and for the first ten minutes or so I wondered why we each get three puffballs when really only one is in play. That answer became clear pretty quickly, much more quickly than the ten minutes it took for me to catch on. Practice! Squeezing your Wacky Blaster seems simple enough, but it’s hard to gain traction. And if your friends are mean like mine are, they will laugh at you.

The four Wacky Blasters and their puffballs

Meet Schnoz, Corky, Squeaky and Wheezer (from left to right)

Hand squeezing the yellow Wacky Blaster

A strategy I recommend is squeezing at the top of head and feet. Look at that puffball fly!

I really enjoy the idea of this game. I like the limitations of using a die and that there is a learning curve. But none of us mastered Wacky Blasters. We all restarted on multiple occasions, and it was a big plus if we were able to move the puffball at all.

Overhead view of the board

The whole board

We played for probably half an hour and we had a couple of close calls near Puffball Peak, but it felt more like we were in a timeless loop of highs and lows. Maybe like a kiddie coaster that you can’t get off of. Finally we decided on a free-for-all, elbowing each other out of the way to just. get. that. puffball. to. the. peak.

So yeah, we all lost.

play or pass

Pass. Wacky Blasters looks so fun and just ridiculous enough to be amazing.

The board with Wacky Blasters on it

It’s so pretty and bizarre

But in the end, it was painful. Just to drive this point home, I’ll give you more context. We played this on a game night that Bill lovingly called Baby Game Night, hoping that by playing some of our more children-targeted games in one evening we can in turn rid our basement of some of the larger game boxes. Wacky Blasters is not the worst game we played that night, but it was not the best and it was the only one we decided not to finish. That was the lowest bar we have at our disposal, I assure you. Shame on you, Wacky Blasters.

Review: Lottery Game

Review: Lottery Game
Publisher: Selchow & Righter
Year: 1972
Tagline: A get-rich quick game for all the family to enjoy!

Lottery Game cover

how we met

I have mentioned before that I am a sucker for certain dated covers. I also have the soul of a gambler. And the box is pink. It was always going to happen.

how it plays

In Lottery Game, each player chooses a color and sits near that area of the board. The board has colored spokes going out of the middle with seven empty spaces represented by the letters L-O-T-T-E-R-Y. The second T in the middle says FREE. Yep, it’s bingo.

game board showing 8 spokes

This is where the magic happens

Players get a whole bunch of small numbers matching their color on one side and white on the other. They choose six numbers – whatever numbers they like – and place them on their spoke in all spaces but the free space, white side up.

Numbers both face up and face down

You choose from 18 numbers in your color

The game comes with a deck of cards. Those cards are shuffled very well and then a player acts as the reader and draws cards, reading them out loud one by one. The cards are essentially bingo numbers, so both the letter and number must be read.

Deck of cards with one face up showing E8

E8. That is Echo 8

If you have a matching letter-number combo then you flip that card to the color side. This continues until someone gets bingo. That lucky player gets to spin the spinner and collect the amount of money they land on.

Play continues in rounds this way until one player has won $50 million.

how it went

This game is not linked anywhere because I can’t find evidence of its existence on most sites. Not on Etsy, not on eBay, not on BGG and not even on just plain google. It is a rare bird.

The luckiness of winning bingo does not always translate to luckiness in your spin. After I had won three rounds and landed on $1 million each time I was definitely discouraged. John was declared the winner at a little over $20 million if memory serves me.

spinner showing 1, 5, 10, 15, 20

It’s a long road to $50 million

Keri was the only saving grace in this game. She read the numbers ridiculously and turned her North-Central American English accent up to 11 (think Minnewegian). “L3. Does anyone have L3? Noh? Ohkay, let’s draw another one.” We are very lucky to have her.

Because you go through almost the whole deck every single time. It hurts so much.

play or pass

Pass. I carried this home with me that night just to take these pictures and warn you. I have not added this abomination to BGG because I am not certain that is the kind of legacy I want to leave. This one is as ungamely as they get.

Review: Storage Wars the game

Review: Storage Wars the game
Publisher: Spin Master Ltd.
Year: 2012
Tagline: Go Bid or Go Home

Storage Wars game cover

how we met

One of the best things about my vintage board game hobby is that I don’t have a lot of competition. If I go to multiple thrift stores, I generally find a game or two that I am excited about. It’s a fun way to spend time and I spend significantly less than I do at a board game shop or on Kickstarter. Unfortunately I do all of these things but whatever.

Anyway I was thrilled to find Storage Wars at thrift for $1.99 and wondered how I could be so lucky. Then I thought of Storage Wars itself and how sometimes we just get lucky. Then I wondered if someone set me up.

how it plays

I feel compelled to inform you that the real title of this game is Storage War$ the game. Here is how it works.

Each player chooses or is assigned a character, which matches a character from the show, and receives $300,000.

Four inviting storage lockers sit within easy reach of all players. One player takes the Auctioneer token and will auction off all four storage lockers. This is one round, or episode. The game lasts three rounds.

Before each round, an opaque bag containing chips is passed around the table from player to player. Chips represent items in the storage locker and their corresponding dollar value. Each player in turn takes 3 chips and looks at them, being careful not to reveal anything to other players. Then the players take turns placing each of their chips into a storage locker (the lockers have little slits on the top sides) at their discretion. They can put all chips into one locker if they like.

Four storage lockers lined up in a row

The lockers in all their cardboard glory. You can see the slits above the locker numbers

Once all chips have been placed the auction for that round begins. The auctioneer also participates in bidding.

At the end of each round, players open the storage lockers they have won (if any) and reveal what was inside. It is important for the contents of each locker to remain separate until you have had a chance to look at the contents. Chips are mostly positive and have a positive dollar amount assigned to them. If you are able to buy contents that match the items of interest on your character card then those chips are worth double! But you may get some negative chips that assign negative dollar amounts or, worse, the dreaded black mold chip which makes all the items in that particular locker worthless.

Pile of chips showing positive and negative dollar amounts

Some of the good, the bad and the ugly

If you run out of cash, chips can be traded into the bank for half of their face value.

At the end of three rounds, players count up their cash and item values and the player with the most money wins!

how it went

This game is based on a “reality” show called Storage Wars where “cash is king and winner takes all.” I love reality tv shows and have seen many of them, Storage Wars included.

In case you are unfamiliar with the show, the premise is that a group of people gathers together in some location for a storage locker auction. The auctioneer cuts open the lock, opens the door and gives people a few minutes to look inside. They may not enter the locker or touch anything, but they can look. Then the auction starts.

You could argue that the purpose of the show is to see how much people paid for lockers and how much money they were able to get in the end for the contents. That is interesting to watch unfold but arguably the cast of characters is what makes the show a hit. Each episode contains the same people with their same dynamic and you get a glimpse into their alleged daily lives and interests. You have eccentric Barry who just happens to get the most eccentric items, the couple Brandi and Jarrod who are just trying to buy contents for their store and frequently pursue quantity over quality, Dave who seems to have endless cash and minions, and Darrell the gambler teaching his ways to his son, Brandon. Even the auctioneer, Dan, and his wife, Laura, are consistent. It is no mistake that the auctioneer chip in the game contains the smiling auctioneer couple and that the character cards are a prominent part of the Storage Wars game.

Six character cards

Our heroes

The translation to the game is done well. We played with our usual four player game group. Seeing three chips out of twelve was a clever way to replicate being able to peek into the locker without seeing everything in the back or buried.

John was by far our best auctioneer, which certainly helps the fun in a bidding game. He brought energy and assigned each of us names. Bill was “the man with the face.” Bill did a nice job with his character. As Dave Hester, he often let the bidding nearly end before yelling yuuuuuuuuuuuup with a cheeky little smile.

Auctioneer token with a picture of Dan and Laura from the show

Dan and Laura, the favorite couple of Storage Wars (sorry Brandi and Jarrod!)

The game does have the common pitfalls of most auction games where it’s not always easy to know how much to spend. You may end up spending all or most of your money fairly early on and then be easily outbid ongoing. But this, too, seems consistent with the show and the best bidders show discipline.

Black mold showed up twice during our play, so one in six lockers. In the end, I won and Keri was a close second. I was conservative at the beginning and unwilling to spend a lot of money, which allowed me to pick up later lockers on the cheap. Not due to being attentive or strategic but really just luck. My final locker was worth $4,000 which was more than some players ended up with in total.

play or pass

Play. This is an example of a designer being thoughtful and deliberate in their translation from a television property. Bidding mechanics are not for everyone, but if you enjoy them then I think Storage Wars will meet your expectations. Familiarity with the show will heighten appreciation but is not necessary to enjoy the game.

Review: Girl Talk Secret Diary

Review: Girl Talk Secret Diary
Publisher: Western Publishing Co
Year: 1991
Tagline: The Game of Sharing Secrets & Surprises

Girl Talk Secret Diary cover

how we met

I met Girl Talk Secret Diary in a different time, and I was different then. Back in 2017 I would buy anything that said “Girl Talk” on it. One day in a Milwaukee-area thrift store, this included Girl Talk Secret Diary.

how it plays

At the beginning of Girl Talk Secret Diary each player writes down one of their deepest, darkest secrets on their colorful tablet paper. OK I made up the deepest and darkest part. The game encourages gentle secrets like what you want to be when you grow up or who you have a crush on. The adult equivalent might be something like, “I had a box of Cheez-Its for dinner lastnight.” All the secrets go into an envelope, sight unseen. We will revisit these secrets later.

The game components consist of pencils, paper pads, a thick paperback diary and several calendar cards, each representing a month of the year and featuring a glamour shot of a teenage boy. The object of the game is to collect each of the 12 months.

Example calendar boy cards, each showing a month and a boy

I love, I love, I love my calendar boys

On their turn, a player chooses a day of the year, looks it up in the diary and reads out the entry. Each diary entry ends with a question. After reading the question, you write your answer down on a piece of paper and hide it from all other players. These players will then write down what they believe your answer was. You draw one calendar card for each correct guess by your fellow players, and those players with the correct guess also draw a calendar card. If you draw a calendar card that you already have then you must return it to the bottom of the deck.

A sample diary entry that ends with the question In your fantasy, what color hair does your ski instructor have?

An example of the hard-hitting questions in Girl Talk Secret Diary

The first player to collect each of the 12 months is the winner! For their prize, they are allowed to read all of the secrets in the envelope, and their secret remains just that..secret.

how it went

This game is truly terrible, and we had a terrible time.

The questions at the end of the diary entries are asinine, but in unique ways. The game definitely plays to its audience. That audience is not a group of adults, or probably modern children. Having to choose from amongst our acquaintances who smells the best or who you would choose for a tutor was tough. Then there are questions like whether I look forward to school or wish summer would never end. Then some questions just plain didn’t work for us, like how many new kids have you met at school this year? Or how many kids in your homeroom have braces or retainers – 2, 4, 6 or more? No odd numbers please. There are also an astonishing number of questions asking you about your relatives, which really limits the ability for fellow players to match your answers at really any age.

Not being quite the demographic for the game definitely hurt our ability to match answers. Then getting duplicate calendar cards was so painful. It was so much fun to get your first few calendar boys. But then soon you are likely drawing the same boys and feeling only disappointment. It’s cruel.

Eventually Bill was able to collect all 12 calendar boys and read our secrets. And I learned a very important lesson (see play or pass section). But before we get to that, please enjoy a few more sample diary entries.

Sample diary entry from MLK Jr Day that asks how many pounds would you love to lose?

Asking the tough questions on Martin Luther King Jr Day

Diary entry that asks Would you sit next to Homer on the bus?

Homer’s status seems to cross Girl Talk properties. See Girl Talk Date Line review to see poor Homer

Diary entry asking whether you would date a guy just to be seen in his porsche

i.e. How shallow are you, really?

Diary entry asking if at a pool party you would suck in your tummy, wear a loose tshirt, stay in the water or not go at all

The correct answer is secret option 5, be confident in your skin and have a good time!

Diary entry asking what thing have you touched while babysitting that you shouldn't have

I mean…

play or pass

Pass. My 2018 resolution is not to buy everything I see that says Girl Talk on it.

FUN FACT: I had not heard of this game before seeing it at thrift, but I did keep a diary at the time the game was released and revisited it after playing. I considered sharing some of the more enduring wisdom from my 11-year-old self but that would likely only be funny to me. Instead, I will share what you would find if you were to read my 1991 diary:

    1. I was obsessed with Debbie Gibson and her lyrics pepper my entries throughout. “Even steel can break. I’ve witnessed that.” (I haven’t, obviously)
    2. I wanted to work on my vocabulary so I would save words I didn’t know and then proceed to mis-use them throughout the entire notebook. “Every time I talk about him my mind keeps unlolling.”
    3. I was obsessed with the movie Heathers and wrote my diary in red marker. A pen probably felt too classy.
    4. I also quote Heathers throughout the entries. Except I did not know French at the time, so when Heather says, “Quelle surprise” I thought she was sarcastically saying, “Calls of please.” And boy did I quote that a lot.
    5. My first play appears in this diary, titled “B/F/F or maybe not”

Do you have any interesting wisdom or fun facts from an old diary? Do tell!

Review: Eagle Kingdoms

Review: Eagle Kingdoms
Publisher: Gamewright Incorporated
Year: 1994
Tagline: An Enchanting Game of Capturing Medieval Kingdoms

game cover

how we met

I found Eagle Kingdoms when passing through a thrift shop on the way to a wine tasting. The cover is funny; it does not really do a great job of indicating what the game is like. Looking at the back, though, you will learn that the game includes a felt game board template, which would be my first ever felt game board template. How could I pass it up?

felt game board template outlining eagle shape

My first felt game board template!

how it plays

At the risk of using a probably-already-used quip, Eagle Kingdoms really puts the die in Medieval. This is a dice chucker through and through and through. Here’s how it works.

First you lay out the felt game board template, which has outlines of a large eagle. There are 46 cardboard game pieces that match each section of the eagle and are marked with dice combinations. Once those are placed on the board, a medieval character is placed at random on each of the different game pieces except the shield center.

felt board with pieces in place

The felt board with the eagle pieces in place

Now gameplay begins. Each player rolls both of the dice. If their dice combination matches one of the available eagle puzzle pieces, they take that medieval character into their kingdom and discard the eagle puzzle piece. Only external eagle puzzle pieces can be won; if a piece is locked in by one or more other pieces then it is not available yet.

If your first roll each turn is not successful you may roll both dice again or choose to roll the 8-sided ENCHANTED DIE. If your second roll is not successful then your turn is over. If you choose the ENCHANTED DIE your roll may allow you to steal a character from another player, give one of yours up to another player, trade with a player, lose a character to the center shield, etc. It’s a whole lot of good, bad and ugly.

Medieval characters have numbers assigned to them indicating their roles. Kings are 10’s, Queens are 9’s, etc. There are three jesters in the game that have no assigned point value but allow you to trade in your turn in order to capture any existing character on the board and replace it with the jester.

Example characters

An example kingdom

If you roll double 6’s you must forfeit your highest point character to the center shield. Once you have picked away at the eagle until only the center shield remains, it likely has several characters on it due to previous gameplay. You must roll the dice and get equal to or more than the total number of characters on the shield (not their points). If you are successful then you capture all characters on the center shield.

This ends the game and all players add up the points of the medieval characters in their respective kingdoms. If you were able to get one of each (easily indicated by their point values from 1 to 10) then that group is worth 70 points which equates to their value plus 15 bonus points. The player with the most points wins!

how it went

Eagle Kingdoms invites you to read up on the history of the making of the game, and it’s pretty interesting. The instruction booklet talks about old customs of marksmanship called “Bird Shoots” where large wooden birds were created out of several different pieces, very similar to our felt eagle friend. Marksmen would in turn shoot off parts of the bird, working their way toward the center. The person to shoot off the center won great prizes and was titled the “Bird King.” This introduction warmed me to the game.

I played Eagle Kingdoms a couple of times, once with 2 players and once with our regular 4 player group. Both games were quite different.

Overview of the board with player leaning down frowning

Our gameplay plus John in a rare cry for help. Just ignore him

With two players, it was fairly easy to collect one of each character. We each got bonus points for that and ultimately had a very close game. However the gameplay was quite long. As the game progresses, you are stuck with only a few dice combinations that result in a new character. Bill and I eventually stopped handing the dice back and forth and just tracked “Your throw 1. Your throw 2. My throw 1. My throw 2. Your throw 1.” It was pretty awful. If you are unlucky enough to get stuck with a poor dice combo then you are stuck with it until someone rolls it.

Our four player game went fairly quickly, especially as compared to the two player game. The most time-consuming part of the game is looking for the dice combinations. With two players this took much more time than with four. Having more eyeballs sped up the game considerably.

And do not be fooled by the gentle pink hue of the ENCHANTED DIE. In both of our games this option was rarely used. I don’t think it ever resulted in a positive outcome for any of the gamblers that gave it a go. It’s worth doing early on when you have little to lose, but we all became once bitten twice shy pretty quickly.

Enchanted die on agates

The ENCHANTED DIE. If you look closely you can see how the salty tears have worn it down over the years

play or pass

Pass. I personally think the BGG comments are a tad unfair to this game. It’s not horrible. But yes the dice rolling can drag on, especially with fewer players, and your success is driven by the luck of your roll. Being crowned “Bird King” ain’t what it used to be.

Newer Posts
Older Posts